timing changes
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@@ -133,7 +133,7 @@ class Equipment(GameBase):
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if emitter == EMITTER_MAIN:
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if emitter == EMITTER_MAIN:
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loop_time = time()
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loop_time = time()
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while True:
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while True:
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if (time() - loop_time) >= 60:
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if (time() - loop_time) >= 10:
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break
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break
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screenshot = self.capture_window.get_screenshot()
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screenshot = self.capture_window.get_screenshot()
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c_rectangles = self.vision_stun.find(screenshot, self.c_needle, 0.95, 1, True, self.c_mask)
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c_rectangles = self.vision_stun.find(screenshot, self.c_needle, 0.95, 1, True, self.c_mask)
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@@ -152,7 +152,7 @@ class Equipment(GameBase):
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for rer in range(0, len(self.needles), 1):
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for rer in range(0, len(self.needles), 1):
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loop_time = time()
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loop_time = time()
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while True:
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while True:
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if (time() - loop_time) >= 60:
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if (time() - loop_time) >= 20:
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break
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break
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screenshot = self.capture_window.get_screenshot_by_area(self.config.returnOKWindowPos())
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screenshot = self.capture_window.get_screenshot_by_area(self.config.returnOKWindowPos())
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rectangles = self.vision_stun.find(screenshot, self.dig_button, 0.5, 1)
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rectangles = self.vision_stun.find(screenshot, self.dig_button, 0.5, 1)
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@@ -140,7 +140,7 @@ class Sodoku(GameBase):
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return
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return
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def deploy_finding_to_game(self, e, i, color):
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def deploy_finding_to_game(self, e, i, color):
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cv.waitKey(random.randint(4000, 6500))
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cv.waitKey(random.randint(3500, 5500))
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click_pt = self.get_click_point(self.data_coordinates[e, i])
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click_pt = self.get_click_point(self.data_coordinates[e, i])
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self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 500)
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self.dig_point(click_pt[0] + self.offset_left, click_pt[1] + self.offset_down, 500)
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