added first draft litris
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89
litris.py
89
litris.py
@@ -35,6 +35,10 @@ from utils import mse
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from game_base_class import GameBase
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import random
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from pynput.keyboard import Key, Controller
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from field import Field
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from tetromino import Tetromino
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from optimizer import Optimizer
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import time
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BLOCK_FULL = [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]]
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@@ -89,24 +93,14 @@ class Litris(GameBase):
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self.fill_data_coordinates()
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self.field = Field()
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#self.sd_reset_board = cv.imread("control_elements/sodoku_reset_button.jpg", cv.IMREAD_COLOR)
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self.needles = {1: cv.imread("litris/blue_needle.jpg", cv.IMREAD_COLOR)
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# 2: cv.imread("sodoku/2.jpg", cv.IMREAD_COLOR),
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}
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self.full_stones_dic = {1: BLOCK_FULL,
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2: L1_FULL,
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3: LINE_FULL,
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4: DOT_FULL
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}
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self.col_stones_dic = {1: BLOCK_COL,
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2: L1_COL,
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3: LINE_COL,
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4: DOT_COL
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}
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def fill_data_coordinates(self):
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# 610 to 1950 = 1340 - 76 / 20 = 63
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# 40 to 1380 = 1340 - 76 / 20 = 63
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@@ -126,14 +120,31 @@ class Litris(GameBase):
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#if self.check_for_button_and_execute(self.capture_window.get_screenshot(), self.sd_reset_board):
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# cv.waitKey(2000)
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#current_stone = self.new_stone_detection_and_identification()
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#new_observation, new_screenshot = self.get_current_board_state()
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#col = self.find_place_for_stone(current_stone, new_observation)
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#self.move_stone(col)
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#field = Field()
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#current_tetromino = Tetromino.create("O")
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#next_tetromino = None
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#time.sleep(2)
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#stone_list = ["L","S","Z","J"]
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#ier = 0
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current_stone = self.new_stone_detection_and_identification()
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new_observation, new_screenshot = self.get_current_board_state()
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col = self.find_place_for_stone(current_stone, new_observation)
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self.move_stone(col)
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current_tetromino = Tetromino.create(self.get_letter_for_stone(current_stone))
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opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
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rotation = opt['tetromino_rotation']
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column = opt['tetromino_column']
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current_tetromino.rotate(rotation)
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offset_col = current_tetromino.get_offset_column(rotation)
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self.field.drop(current_tetromino, column)
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self.move_stone(column - offset_col, rotation)
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self.observation = new_observation
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return new_observation
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#time.sleep(0.2)
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#self.observation = new_observation
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#return new_observation
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def get_current_board_state(self):
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# get an updated image of the game
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@@ -203,6 +214,32 @@ class Litris(GameBase):
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#cv.waitKey(150)
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return stone_coords
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def get_letter_for_stone(self, stone):
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if np.array_equal(stone, BLOCK_FULL):
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return "O"
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elif np.array_equal(stone, BL3_FULL):
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return "D"
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elif np.array_equal(stone, L1_FULL):
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return "L"
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elif np.array_equal(stone, L2_FULL):
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return "J"
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elif np.array_equal(stone, LINE_FULL):
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return "I"
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elif np.array_equal(stone, DOT_FULL):
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return "C"
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elif np.array_equal(stone, DDOT_FULL) :
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return "B"
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elif np.array_equal(stone, DDDOT_FULL) :
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return "A"
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elif np.array_equal(stone, Z1_FULL):
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return "S"
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elif np.array_equal(stone, Z2_FULL):
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return "Z"
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elif np.array_equal(stone, T1_FULL):
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return "T"
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def find_place_for_stone(self, stone, current_board):
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if np.array_equal(stone, BLOCK_FULL):
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@@ -291,13 +328,27 @@ class Litris(GameBase):
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for i in range(0, 18, 1):
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if current_board[e][i] == 1 and current_board[e][i + 1] == 0 and current_board[e][i + 2] == 1 and current_board[e - 1][i] == 0 and current_board[e - 1][i + 1] == 0 and current_board[e - 1][i + 2] == 0:
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return i - T1_COL
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def move_stone(self, col_movement):
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def move_stone(self, col_movement, rotation):
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if col_movement is None:
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return
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# Press and release space
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self.keyboard.press(Key.down)
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self.keyboard.release(Key.down)
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cv.waitKey(250)
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if rotation == 1:
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self.keyboard.press('e')
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self.keyboard.release('e')
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elif rotation == 2:
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self.keyboard.press('e')
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self.keyboard.release('e')
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cv.waitKey(40)
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self.keyboard.press('e')
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self.keyboard.release('e')
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elif rotation == 3:
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self.keyboard.press('q')
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self.keyboard.release('q')
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if col_movement < 0:
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for i in range(0, col_movement, - 1):
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self.keyboard.press(Key.left)
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