added first draft litris

This commit is contained in:
2023-07-23 14:28:12 +02:00
parent 6012a51538
commit 27f7638557

164
litris.py
View File

@@ -1,58 +1,10 @@
'''
playfield:
box = 63*63 + 4
20x20 boxes
2d array filled or not
shape class
methods:
shift direction
is row full
actions:
mini frame to detect a new spawned piece in the middle of the board
direction decision
identify shape
find posititon to store on y axis and move n fields
drop piece down
extras:
pre run calc with next piece and bypass calc
'''
import cv2 as cv
import keyboard
import numpy as np
from utils import mse
from game_base_class import GameBase
import random
from pynput.keyboard import Key, Controller
from field import Field
from tetromino import Tetromino
from optimizer import Optimizer
import time
O_FULL = [[0, 1, 1, 0], [0, 1, 1, 0]]
D_FULL = [[0, 1, 1, 0], [0, 0, 1, 0]]
L_FULL = [[0, 0, 1, 0], [1, 1, 1, 0]]
J_FULL = [[1, 1, 1, 0], [0, 0, 1, 0]]
I_FULL = [[1, 1, 1, 1], [0, 0, 0, 0]]
C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0]]
B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0]]
A_FULL = [[0, 1, 1, 1], [0, 0, 0, 0]]
S_FULL = [[0, 0, 1, 1], [0, 1, 1, 0]]
Z_FULL = [[0, 1, 1, 0], [0, 0, 1, 1]]
T_FULL = [[0, 1, 1, 1], [0, 0, 1, 0]]
class Litris(GameBase):
@@ -62,7 +14,7 @@ class Litris(GameBase):
self.keyboard = Controller()
self.data_coordinates = np.zeros((20, 20), dtype=object)
self.stone_coordinates = np.zeros((2, 4), dtype=object)
self.observation = np.zeros((20, 20), dtype=int)
self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
@@ -103,30 +55,11 @@ class Litris(GameBase):
for e in range(0, 20, 1):
for i in range(0, 20, 1):
self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
for e in range(0, 2, 1):
for i in range(0, 4, 1):
self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
def assess_playfield_and_make_move(self):
#if self.check_for_button_and_execute(self.capture_window.get_screenshot(), self.sd_reset_board):
# cv.waitKey(2000)
#current_stone = self.new_stone_detection_and_identification()
#new_observation, new_screenshot = self.get_current_board_state()
#col = self.find_place_for_stone(current_stone, new_observation)
#self.move_stone(col)
#field = Field()
#current_tetromino = Tetromino.create("O")
#next_tetromino = None
#time.sleep(2)
#stone_list = ["L","S","Z","J"]
#ier = 0
#current_letter = self.new_stone_detection_and_identification()
current_letter = self.stone_id()
print("current_letter: ", current_letter)
current_tetromino = Tetromino.create(current_letter)
opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
rotation = opt['tetromino_rotation']
@@ -145,10 +78,6 @@ class Litris(GameBase):
self.move_stone(column - offset_col, rotation)
print(self.field)
#time.sleep(0.2)
#self.observation = new_observation
#return new_observation
def get_current_board_state(self):
# get an updated image of the game
screenshot = self.capture_window.get_screenshot()
@@ -214,78 +143,6 @@ class Litris(GameBase):
fail_counter = fail_counter + 1
cv.waitKey(50)
def new_stone_detection_and_identification(self):
stone_coords = np.zeros((2, 4), dtype=object)
fail_counter = 0
while True:
screenshot = self.capture_window.get_screenshot()
#screenshot = cv.imread("litris/main_playfield.jpg")
# 1148 1412 580 845
screenshot = screenshot[643:782, 1148:1412]
#cv.imshow("screenshot", screenshot)
#cv.waitKey(150)
# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 8)
if len(rectangles) == 0:
if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
return
if fail_counter >= 5:
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
print("direction pressed: drop down")
cv.waitKey(100)
fail_counter = fail_counter + 1
cv.waitKey(50)
continue
points = self.vision_stun.get_click_points(rectangles)
for point in points:
x, y = self.point_in_smal_rect(point)
if x is not None and y is not None:
stone_coords[x][y] = 1
# self.change_value(x, y, int(needle_key))
# print(field.data_value_grid)
#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
#cv.imshow("output_image", output_image)
#cv.waitKey(150)
current_letter = self.get_letter_for_stone(stone_coords)
if current_letter is None:
print("letter id failed for: ", stone_coords)
cv.waitKey(50)
continue
return current_letter
def get_letter_for_stone(self, stone):
if np.array_equal(stone, O_FULL):
return "O"
elif np.array_equal(stone, D_FULL):
return "D"
elif np.array_equal(stone, L_FULL):
return "L"
elif np.array_equal(stone, J_FULL):
return "J"
elif np.array_equal(stone, I_FULL):
return "I"
elif np.array_equal(stone, C_FULL):
return "C"
elif np.array_equal(stone, B_FULL):
return "B"
elif np.array_equal(stone, A_FULL):
return "A"
elif np.array_equal(stone, S_FULL):
return "S"
elif np.array_equal(stone, Z_FULL):
return "Z"
elif np.array_equal(stone, T_FULL):
return "T"
else:
return None
def move_stone(self, col_movement, rotation):
if col_movement is None:
return
@@ -293,7 +150,7 @@ class Litris(GameBase):
self.keyboard.press(Key.down)
self.keyboard.release(Key.down)
print("direction pressed: down")
cv.waitKey(250)
cv.waitKey(120)
if rotation == 1:
self.keyboard.press('e')
@@ -321,13 +178,13 @@ class Litris(GameBase):
self.keyboard.press(Key.left)
self.keyboard.release(Key.left)
print("move left 3 pressed")
cv.waitKey(100)
cv.waitKey(40)
else:
for i in range(0, col_movement, 1):
self.keyboard.press(Key.right)
self.keyboard.release(Key.right)
print("move right 3 pressed")
cv.waitKey(100)
cv.waitKey(40)
def point_in_rect(self, point):
for e in range(0, 20, 1):
@@ -339,14 +196,3 @@ class Litris(GameBase):
if y1 < y and y < y2:
return e, i
return None, None
def point_in_smal_rect(self, point):
for e in range(0, 2, 1):
for i in range(0, 4, 1):
x1, y1, w, h = self.stone_coordinates[e][i]
x2, y2 = x1 + w, y1 + h
x, y = point
if x1 < x and x < x2:
if y1 < y and y < y2:
return e, i
return None, None