added first draft litris
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164
litris.py
164
litris.py
@@ -1,58 +1,10 @@
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'''
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playfield:
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box = 63*63 + 4
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20x20 boxes
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2d array filled or not
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shape class
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methods:
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shift direction
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is row full
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actions:
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mini frame to detect a new spawned piece in the middle of the board
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direction decision
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identify shape
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find posititon to store on y axis and move n fields
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drop piece down
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extras:
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pre run calc with next piece and bypass calc
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'''
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import cv2 as cv
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import cv2 as cv
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import keyboard
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import numpy as np
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import numpy as np
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from utils import mse
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from game_base_class import GameBase
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from game_base_class import GameBase
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import random
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from pynput.keyboard import Key, Controller
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from pynput.keyboard import Key, Controller
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from field import Field
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from field import Field
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from tetromino import Tetromino
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from tetromino import Tetromino
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from optimizer import Optimizer
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from optimizer import Optimizer
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import time
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O_FULL = [[0, 1, 1, 0], [0, 1, 1, 0]]
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D_FULL = [[0, 1, 1, 0], [0, 0, 1, 0]]
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L_FULL = [[0, 0, 1, 0], [1, 1, 1, 0]]
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J_FULL = [[1, 1, 1, 0], [0, 0, 1, 0]]
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I_FULL = [[1, 1, 1, 1], [0, 0, 0, 0]]
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C_FULL = [[0, 0, 0, 0], [0, 0, 1, 0]]
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B_FULL = [[0, 0, 0, 0], [0, 1, 1, 0]]
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A_FULL = [[0, 1, 1, 1], [0, 0, 0, 0]]
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S_FULL = [[0, 0, 1, 1], [0, 1, 1, 0]]
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Z_FULL = [[0, 1, 1, 0], [0, 0, 1, 1]]
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T_FULL = [[0, 1, 1, 1], [0, 0, 1, 0]]
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class Litris(GameBase):
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class Litris(GameBase):
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@@ -62,7 +14,7 @@ class Litris(GameBase):
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self.keyboard = Controller()
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self.keyboard = Controller()
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.data_coordinates = np.zeros((20, 20), dtype=object)
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self.stone_coordinates = np.zeros((2, 4), dtype=object)
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self.observation = np.zeros((20, 20), dtype=int)
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self.observation = np.zeros((20, 20), dtype=int)
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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self.colors = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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@@ -103,30 +55,11 @@ class Litris(GameBase):
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for e in range(0, 20, 1):
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for e in range(0, 20, 1):
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for i in range(0, 20, 1):
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for i in range(0, 20, 1):
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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self.data_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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for e in range(0, 2, 1):
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for i in range(0, 4, 1):
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self.stone_coordinates[e][i] = [(i * dim) + (i * i_spacing), (e * dim) + (e * e_spacing), dim, dim]
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def assess_playfield_and_make_move(self):
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def assess_playfield_and_make_move(self):
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#if self.check_for_button_and_execute(self.capture_window.get_screenshot(), self.sd_reset_board):
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# cv.waitKey(2000)
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#current_stone = self.new_stone_detection_and_identification()
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#new_observation, new_screenshot = self.get_current_board_state()
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#col = self.find_place_for_stone(current_stone, new_observation)
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#self.move_stone(col)
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#field = Field()
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#current_tetromino = Tetromino.create("O")
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#next_tetromino = None
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#time.sleep(2)
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#stone_list = ["L","S","Z","J"]
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#ier = 0
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#current_letter = self.new_stone_detection_and_identification()
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current_letter = self.stone_id()
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current_letter = self.stone_id()
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print("current_letter: ", current_letter)
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current_tetromino = Tetromino.create(current_letter)
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current_tetromino = Tetromino.create(current_letter)
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opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
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opt = Optimizer.get_optimal_drop(self.field, current_tetromino)
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rotation = opt['tetromino_rotation']
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rotation = opt['tetromino_rotation']
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@@ -145,10 +78,6 @@ class Litris(GameBase):
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self.move_stone(column - offset_col, rotation)
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self.move_stone(column - offset_col, rotation)
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print(self.field)
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print(self.field)
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#time.sleep(0.2)
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#self.observation = new_observation
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#return new_observation
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def get_current_board_state(self):
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def get_current_board_state(self):
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# get an updated image of the game
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# get an updated image of the game
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screenshot = self.capture_window.get_screenshot()
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screenshot = self.capture_window.get_screenshot()
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@@ -214,78 +143,6 @@ class Litris(GameBase):
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fail_counter = fail_counter + 1
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fail_counter = fail_counter + 1
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cv.waitKey(50)
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cv.waitKey(50)
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def new_stone_detection_and_identification(self):
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stone_coords = np.zeros((2, 4), dtype=object)
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fail_counter = 0
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while True:
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screenshot = self.capture_window.get_screenshot()
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#screenshot = cv.imread("litris/main_playfield.jpg")
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# 1148 1412 580 845
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screenshot = screenshot[643:782, 1148:1412]
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#cv.imshow("screenshot", screenshot)
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#cv.waitKey(150)
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# gray_needle = cv.cvtColor(self.needles[needle_key], cv.COLOR_BGR2GRAY)
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# thresh_needle = cv.threshold(gray_needle, 0, 255, cv.THRESH_BINARY_INV + cv.THRESH_OTSU)[1]
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rectangles = self.vision_stun.find(screenshot, self.needles[1], 0.85, 8)
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if len(rectangles) == 0:
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if self.overlay.run_mode == 'stopped' or self.overlay.run_mode == 'paused':
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return
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if fail_counter >= 5:
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self.keyboard.press(Key.down)
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self.keyboard.release(Key.down)
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print("direction pressed: drop down")
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cv.waitKey(100)
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fail_counter = fail_counter + 1
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cv.waitKey(50)
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continue
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points = self.vision_stun.get_click_points(rectangles)
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for point in points:
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x, y = self.point_in_smal_rect(point)
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if x is not None and y is not None:
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stone_coords[x][y] = 1
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# self.change_value(x, y, int(needle_key))
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# print(field.data_value_grid)
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#cv.circle(screenshot, points[0], 7, (0, 255, 0), -1)
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#output_image = self.vision_stun.draw_rectangles(screenshot, rectangles)
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#cv.imshow("output_image", output_image)
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#cv.waitKey(150)
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current_letter = self.get_letter_for_stone(stone_coords)
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if current_letter is None:
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print("letter id failed for: ", stone_coords)
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cv.waitKey(50)
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continue
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return current_letter
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def get_letter_for_stone(self, stone):
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if np.array_equal(stone, O_FULL):
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return "O"
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elif np.array_equal(stone, D_FULL):
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return "D"
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elif np.array_equal(stone, L_FULL):
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return "L"
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elif np.array_equal(stone, J_FULL):
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return "J"
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elif np.array_equal(stone, I_FULL):
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return "I"
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elif np.array_equal(stone, C_FULL):
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return "C"
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elif np.array_equal(stone, B_FULL):
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return "B"
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elif np.array_equal(stone, A_FULL):
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return "A"
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elif np.array_equal(stone, S_FULL):
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return "S"
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elif np.array_equal(stone, Z_FULL):
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return "Z"
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elif np.array_equal(stone, T_FULL):
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return "T"
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else:
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return None
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def move_stone(self, col_movement, rotation):
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def move_stone(self, col_movement, rotation):
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if col_movement is None:
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if col_movement is None:
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return
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return
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@@ -293,7 +150,7 @@ class Litris(GameBase):
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self.keyboard.press(Key.down)
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self.keyboard.press(Key.down)
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self.keyboard.release(Key.down)
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self.keyboard.release(Key.down)
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print("direction pressed: down")
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print("direction pressed: down")
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cv.waitKey(250)
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cv.waitKey(120)
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if rotation == 1:
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if rotation == 1:
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self.keyboard.press('e')
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self.keyboard.press('e')
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@@ -321,13 +178,13 @@ class Litris(GameBase):
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self.keyboard.press(Key.left)
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self.keyboard.press(Key.left)
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self.keyboard.release(Key.left)
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self.keyboard.release(Key.left)
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print("move left 3 pressed")
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print("move left 3 pressed")
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cv.waitKey(100)
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cv.waitKey(40)
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else:
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else:
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for i in range(0, col_movement, 1):
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for i in range(0, col_movement, 1):
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self.keyboard.press(Key.right)
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self.keyboard.press(Key.right)
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self.keyboard.release(Key.right)
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self.keyboard.release(Key.right)
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print("move right 3 pressed")
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print("move right 3 pressed")
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cv.waitKey(100)
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cv.waitKey(40)
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def point_in_rect(self, point):
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def point_in_rect(self, point):
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for e in range(0, 20, 1):
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for e in range(0, 20, 1):
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@@ -338,15 +195,4 @@ class Litris(GameBase):
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if x1 < x and x < x2:
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if x1 < x and x < x2:
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if y1 < y and y < y2:
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if y1 < y and y < y2:
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return e, i
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return e, i
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return None, None
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def point_in_smal_rect(self, point):
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for e in range(0, 2, 1):
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for i in range(0, 4, 1):
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x1, y1, w, h = self.stone_coordinates[e][i]
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x2, y2 = x1 + w, y1 + h
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x, y = point
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if x1 < x and x < x2:
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if y1 < y and y < y2:
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return e, i
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return None, None
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return None, None
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