refactoring to game base class
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14
magic.py
14
magic.py
@@ -1,25 +1,17 @@
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import random
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from window_capture import WindowCapture
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from vision import Vision
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import cv2 as cv
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from hsvfilter import HsvFilter
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from config_file import UserConfigs
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import pydirectinput
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from game_base_class import GameBase
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class Magic:
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class Magic(GameBase):
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def __init__(self, overlay):
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self.overlay = overlay
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self.config = UserConfigs()
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super().__init__(overlay)
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self.SPAWN_COUNT = int(overlay.spawn_use.get())
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self.capture_window = WindowCapture(None, "magic", self.config)
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# initialize the StunVision class
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self.vision_stun = Vision()
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# initialize the StunOverlay class
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hsv_filter_orange = HsvFilter(10, 156, 0, 17, 255, 255, 0, 0, 0, 0)
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hsv_filter_p = HsvFilter(130, 156, 0, 179, 255, 255, 0, 0, 0, 0)
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hsv_filter_b = HsvFilter(88, 156, 0, 128, 255, 255, 0, 0, 0, 0)
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